Vernetzte und komplexe Informatik-Systeme:Industrieprogramm zur 18. Jahrestagung der Gesellschaft fur Informatik, Hamburg, 18. /19. Oktober 1988. Proceedings
Der Begriff Trusted Computing umschreibt neue Ansätze zur Verbesserung der Computersicherheit durch vertrauenswürdige Hardware- und Softwarekomponenten. Das Buch liefert erstmals einen umfassenden Überblick über verschiedene Konzepte des Trusted Computing. Über die Beschreibung der Trusted Platform Modules (TPM) hinaus werden Schutzfunktionen zukünftiger Hardwarekomponenten (Intel, AMD) erläutert. Eine Untersuchung der neuen Sicherheitsfunktionen in Windows Vista zeigt den Einfluss von Trusted Computing auf die Entwicklung von Betriebssystemen.
This monograph illuminates a design mindset for systems, artefacts, that not only survive, but thrive. Of itself an artefact is devoid of design quality - until encountered in a specific social context by human attendants. Design quality is the affect of an intertwining of (a) an artefact´s structural and behavior properties, (b) an attendant humanly conception of quality, an appreciative system, and (c) the enfolding social context of their encounter. To pursue quality in design is to interweave these three strands bound as a durable cord that evokes a visceral satisfaction - or ´´the delight of a ringing musical chord.´´ The human consciousness of design quality is fundamentally metaphoric and dynamic - a perception of reality mediated by a personal value disposition. In the continuum of experience, living moment after moment, both the attendant´s metaphorical appreciation and their sense of quality evolve. And thus, design quality issues from perpetual, concentric cycles of design-construct-experience-learn-assess-calibrate over the life span of relationship with an artefact. Design-as-a-verb´s purpose is to service the life in that relationship, sustain its survival, and hopefully, raise that life to a state of thriving. Design quality manifests throughout the cycles of design-as-a-verb, rather than as a product of it. Such is the mindset in which the designer must indwell and that design education must nurture. While all artefacts are systems, the domain of artefact design of which I am most experienced is computing systems. Therefore, I will rest upon that domain to explore a theory and practice of design-as-a-verb - designing thriving systems.
Learn how to build a design system framed within the context of your specific business needs. This book guides you through the process of defining a design language that can be understood across teams, while also establishing communication strategies for how to sell your system to key stakeholders and other contributors. With a defined set of components and guidelines, designers can focus their efforts on solving user needs rather than recreating elements and reinventing solutions. You´ll learn how to use an interface inventory to surface inconsistencies and inefficient solutions, as well as how to establish a component library by documenting existing patterns and creating new ones. You´ll also see how the creation of self-documenting styles and components will streamline your UX process. Building Design Systems provides critical insights into how to set up a design system within your organization, measure the effectiveness of that system, and maintain it over time. You will develop the skills needed to approach your design process systematically, ensuring that your design system achieves the purpose of your organization, your product, and your team. What You´ll Learn Develop communication strategies necessary to gain buy-in from key stakeholders and other teams Establish principles based on your specific needs Design, build, implement, and maintain a design system from the ground up Measure the effectiveness of your system over time Who This Book Is For All teams, large and small, seeking to unify their design language through a cohesive design system and create buy-in for design thinking within their organization; UX, visual, and interaction designers, as well as product managers and front-end developers will benefit from a systematic approach to design.
A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns are given in UML (Unified Modeling Language) with examples including ANSI C for direct and practical application to C code. A basic C knowledge is a prerequisite for the book while UML notation and terminology is included. General C programming books do not include discussion of the contraints found within embedded system design. The practical examples give the reader an understanding of the use of UML and OO (Object Oriented) designs in a resource-limited environment. Also included are two chapters on state machines. The beauty of this book is that it can help you today. . Design Patterns within these pages are immediately applicable to your project Addresses embedded system design concerns such as concurrency, communication, and memory usage Examples contain ANSI C for ease of use with C programming code
This volume contains lectures on leading-edge research in methods and tools for use in computer system engineering; at the 4th International School on Engineering Trustworthy Software Systems, SETSS 2018, held in April 2018 at Southwest University in Chongqing, China. The five contributions included in this volume provide an overview of leading-edge research in methods and tools for use in computer system engineering. The school gives participants the opportunity to learn about state-of-the-art software engineering methods and technology advances from experts in the field. This volume contains lectures on leading-edge research in methods and tools for use in computer system engineering; at the 4th International School on Engineering Trustworthy Software Systems, SETSS 2018, held in April 2018 at Southwest University in Chongqing, China. The five chapters in this volume provide an overview of research in the frontier of theories, methods, and tools for software modelling, design, and verification. The topics covered in these chapter include Software Verification with Whiley, Learning Büchi Automata and Its Applications, Security in IoT Applications, Programming in Z3, and The Impact of Alan Turing: Formal Methods and Beyond. The volume provides a useful resource for postgraduate students, researchers, academics, and engineers in industry, who are interested in theory, methods, and tools for the development of trustworthy software.
This book presents the state of the art, challenges and future trends in automotive software engineering. The amount of automotive software has grown from just a few lines of code in the 1970s to millions of lines in today´s cars. And this trend seems destined to continue in the years to come, considering all the innovations in electric/hybrid, autonomous, and connected cars. Yet there are also concerns related to onboard software, such as security, robustness, and trust. This book covers all essential aspects of the field. After a general introduction to the topic, it addresses automotive software development, automotive software reuse, E/E architectures and safety, C-ITS and security, and future trends. The specific topics discussed include requirements engineering for embedded software systems, tools and methods used in the automotive industry, software product lines, architectural frameworks, various related ISO standards, functional safety and safety cases, cooperative intelligent transportation systems, autonomous vehicles, and security and privacy issues. The intended audience includes researchers from academia who want to learn what the fundamental challenges are and how they are being tackled in the industry, and practitioners looking for cutting-edge academic findings. Although the book is not written as lecture notes, it can also be used in advanced master´s-level courses on software and system engineering. The book also includes a number of case studies that can be used for student projects.
Teaches readers how to build big data systems using Lambda Architecture, an architecture designed specifically to capture and analyze web-scale data.
Examines and illustrates fundamental concepts in computer system design that are common across operating systems, networks, database systems, distributed systems, programming languages, software engineering, security, fault tolerance, and architecture. This title presents numerous pseudocode fragments that provide examples of abstract concepts.