Machine learning and data analytics are powering a wave of groundbreaking technologies. Is your company ready? If you read nothing else on how intelligent machines are revolutionizing business, read these 10 articles. We´ve combed through hundreds of Harvard Business Review articles and selected the most important ones to help you understand how these technologies work together, how to adopt them, and why your strategy can´t ignore them. In this book you´ll learn how: Data science, driven by artificial intelligence and machine learning, is yielding unprecedented business insightsBlockchain has the potential to restructure the economyDrones and driverless vehicles are becoming essential tools3-D printing is making new business models possibleAugmented reality is transforming retail and manufacturingSmart speakers are redefining the rules of marketingHumans and machines are working together to reach new levels of productivity This collection of articles includes ´´Artificial Intelligence for the Real World,´´ by Thomas H. Davenport and Rajeev Ronanki; ´´Stitch Fix´s CEO on Selling Personal Style to the Mass Market,´´ by Katrina Lake; ´´Algorithms Need Managers, Too,´´ by Michael Luca, Jon Kleinberg, and Sendhil Mullainathan; ´´Marketing in the Age of Alexa,´´ by Niraj Dawar; ´´Why Every Organization Needs an Augmented Reality Strategy,´´ by Michael E. Porter and James E. Heppelmann; ´´Drones Go to Work,´´ by Chris Anderson; ´´The Truth About Blockchain,´´ by Marco Iansiti and Karim R. Lakhani; ´´The 3-D Printing Playbook,´´ by Richard A. D´Aveni; ´´Collaborative Intelligence: Humans and AI Are Joining Forces,´´ by H. James Wilson and Paul R. Daugherty; ´´When Your Boss Wears Metal Pants,´´ by Walter Frick; and ´´Managing Our Hub Economy,´´ by Marco Iansiti and Karim R. Lakhani.
The book gives readers a practical introduction to reactive programming with Actor Model. The reader is given a brief but detailed background on using the Scala programming language and how to program using Scala and the Akka toolkit. After covering the basics and establishing a foundation, the book takes readers through a series of message-based integration cookbook solutions, including: Messaging Systems, Messaging Channels, Message Construction, Message Routing, Message Transportation, Message Endpoints, and System Management. The book follows the proven method presented in ´´Enterprise Integration Patterns´´ by Gregor Hohpe and Bobby Woolf, but gives solutions based on the use of Scala and Akka.
Concentrating on the ´nuts and bolts´ of writing ray tracing programs, this book emphasizes practical and implementation issues and takes the reader through the details needed to write a modern rendering system.
The CCNA Wireless Official Cert Guide is a comprehensive self-study tool for preparing for the latest CCNA Wireless exam. Complete coverage of all exam topics as posted on the exam topic blueprint ensures readers will arrive at a thorough understanding of what they need to master to succeed on the exam. The book follows a logical organization of the CCNA Wireless exam objectives. Material is presented in a concise manner, focusing on increasing readers´ retention and recall of exam topics. Readers will organize their exam preparation through the use of the consistent features in these chapters.
This book covers pseudorandom number generation algorithms, evaluation techniques, and offers practical advice and code examples. Random Numbers and Computers is an essential introduction or refresher on pseudorandom numbers in computer science. The first comprehensive book on the topic, readers are provided with a practical introduction to the techniques of pseudorandom number generation, including how the algorithms work and how to test the output to decide if it is suitable for a particular purpose. Practical applications are demonstrated with hands-on presentation and descriptions that readers can apply directly to their own work. Examples are in C and Python and given with an emphasis on understanding the algorithms to the point of practical application. The examples are meant to be implemented, experimented with and improved/adapted by the reader.
This book provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to a comprehensive, practical introduction to games development using these popular technologies. They can also capitalize upon numerous tips and tricks the author has accumulated over his career creating games for some of the world´s largest gaming developers.