Despite all of the UI toolkits available today, it´s still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand. This updated edition includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full-color examples and practical design advice that you can use immediately. Experienced designers can use this guide as a sourcebook of ideas; novices will find a roadmap to the world of interface and interaction design. * Design engaging and usable interfaces with more confidence and less guesswork * Learn design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color * Get recommendations for specific UI patterns, including alternatives and warnings on when not to use them * Mix and recombine UI ideas as you see fit * Polish the look and feel of your interfaces with graphic design principles and patterns ´´Anyone who´s serious about designing interfaces should have this book on their shelf for reference. It´s the most comprehensive cross-platform examination of common interface patterns anywhere.´´--Dan Saffer, author of Designing Gestural Interfaces (O´Reilly) and Designing for Interaction (New Riders)
Whether you´re designing a mobile app, a toy, or a device such as a home assistant, this practical book guides you through basic VUI design principles, helps you choose the right speech recognition engine, and shows you how to measure your VUI´s performance and improve upon it.
From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn´t enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today´s most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today´s definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation.
For courses in Human-Computer Interaction The Sixth Edition of Designing the User Interface provides a comprehensive, authoritative, and up-to-date introduction to the dynamic field of human-computer interaction (HCI) and user experience (UX) design. This classic book has defined and charted the astonishing evolution of user interfaces for three decades. Students and professionals learn practical principles and guidelines needed to develop high quality interface designs that users can understand, predict, and control. The book covers theoretical foundations and design processes such as expert reviews and usability testing. By presenting current research and innovations in human-computer interaction, the authors strive to inspire students, guide designers, and provoke researchers to seek solutions that improve the experiences of novice and expert users, while achieving universal usability. The authors also provide balanced presentations on controversial topics such as augmented and virtual reality, voice and natural language interfaces, and information visualization. Updates include current HCI design methods, new design examples, and totally revamped coverage of social media, search and voice interaction. Major revisions were made to EVERY chapter, changing almost every figure (170 new color figures) and substantially updating the references.
User interface design is a challenging, multi-disciplinary activity that requires an understanding of a wide range of concepts and techniques that are often subjective and even conflicting. This title explains how to design intuitive user interfaces by focusing on effective human communication.
Viel versprechende Geschäftsideen im Internet, innovative Softwarelösungen und technisch hoch entwickelte Verkaufsautomaten setzen sich allzu oft auf dem Markt nicht durch, weil das Interface unverständlich ist und der Benutzer den Vorgang abbricht bevor er sein Ziel erreicht hat. Jens Lange zeigt, wie die Ideen und Funktionen eines Systems so auf dem Interface dargestellt werden, dass der Benutzer und damit auch der Anbieter ihre Ziele erreichen und das Produkt ein Erfolg wird. Indem der Autor systematisch ein praxistaugliches Modell beschreibt, wie die Denk- und Arbeitsweisen der Benutzer bei der Konzeption des Interfaces und des Gesamtsystems reflektiert werden können, gelingt es ihm, auf einem klaren theoretischem Fundament, ein intuitiv bedienbares Interface zu entwickeln. Beeindruckend ist, dass in dem klar strukturierten Modell die individuellen, sozialen, organisatorischen und historisch-kulturellen Aspekte der Computersystemnutzung berücksichtigt werden.
Provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow. This book equips readers with the knowledge to make educated tradeoffs between competing rules, project deadlines, and budget pressures.
Windows Presentation Foundation (WPF) is the recommended technology for creating user interfaces in .NET applications - whether you´re creating traditional user interfaces or integrating 3D graphics, multimedia, animation, dynamic skinning, rich document support, speech recognition, or more. It is also a superset of Silverlight, so you can leverage the same knowledge, code, and tools even when targeting cross-platform, cross-device applications inside or outside a Web browser. The first edition of Windows Presentation Foundation Unleashed was not only the best selling book on WPF 3.5, but was also commonly acclaimed as the best book on the subject. It was widely praised for the clarity of the writing, the thoroughness of the coverage, the practicality of the examples, and the sophistication of its form and style. This new edition builds on the strengths of its predecessors, while adding information on the many new features in WPF 4.5.
Search is not just a box and ten blue links. Search is a journey: an exploration where what we encounter along the way changes what we seek. But in order to guide people along this journey, designers must understand both the art and science of search.In Designing the Search Experience, authors Tony Russell-Rose and Tyler Tate weave together the theories of information seeking with the practice of user interface design. Understand how people search, and how the concepts of information seeking, information foraging, and sensemaking underpin the search process Apply the principles of user-centered design to the search box, search results, faceted navigation, mobile interfaces, social search, and much more Design the cross-channel search experiences of tomorrow that span desktop, tablet, mobile, and other devices