Coq is an interactive proof assistant for the development of mathematical theories and formally certified software. It is based on a theory called the calculus of inductive constructions, a variant of type theory. This book provides a pragmatic introduction to the development of proofs and certified programs using Coq. With its large collection of examples and exercises it is an invaluable tool for researchers, students, and engineers interested in formal methods and the development of zero-fault software.
This richly illustrated book describes the use of interactive and dynamic graphics as part of multidimensional data analysis. Chapter topics include clustering, supervised classification, and working with missing values. A variety of plots and interaction methods are used in each analysis, often starting with brushing linked low-dimensional views and working up to manual manipulation of tours of several variables. The book is augmented by a wealth of online material.
Arduino is the hot open source prototyping platform for artists, hobbyists, students, and anyone who wants to create interactive physical environments. Getting Started with Arduino is co-authored by Arduino co-founder Massimo Banzi, and incorporates his experience in teaching, using, and creating Arduino.
Introduces core programming concepts through creating interactive graphics with Processing, a programming language developed for artists, designers, educators, and beginners, covering such topics as variables, objects, arrays, and functions.
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.: Download Figures
Designing User Experience presents a comprehensive introduction to the practical issue of creating interactive systems, services and products from a human-centred perspective. It develops the principles and methods of human-computer interaction (HCI) and Interaction Design (ID) to deal with the design of twenty-first-century computing and the demands for improved user experience (UX). It brings together the key theoretical foundations of human experiences when people interact with and through technologies. It explores UX in a wide variety of environments and contexts.
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required-this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
Pro SQL Server 2012 Reporting Services opens the door to delivering customizable, web-enabled reports across your business at reasonable cost. Reporting Services is Microsoft´s enterprise-level reporting platform. It is included with many editions of SQL Server, and is something you´ll want to take advantage of if you´re running SQL Server as your database engine. Reporting Services provides a full set of tools with which to create and deploy reports. Create interactive reports for business users. Define reporting models from which business users can generate their own ad hoc reports. Pull data from relational databases, from XML, and from other sources. Present that data to users in tabular and graphical forms, and more. Reporting Services experts Brian McDonald , Rodney Landrum , and Shawn McGehee show how to do all this and much more in this third edition of their longstanding book on the topic. Provides best practices for using Reporting Services Covers the very latest in new features for SQL Server 2012 Your key to delivering business intelligence across the enterprise