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The Best Interface Is No Interface
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Over thirty years ago, something remarkable happened. Researchers at a Xerox lab laid the foundations for the first mainstream graphical user interface, which took the experience of using a computer a galactic leap forward. All of a sudden we were able to drag and drop. Point and click. The powerful tools of the computer were more accessible to everyone. But sadly, today things have taken a turn for the worse. The technology industry?s love for the digital interface has grown out of control, and it?s diverting us away from meaningful solutions for most people. How many of us really need to read tweets on our refrigerator doors? Or Facebook updates within the speedometer of our cars? How many of us think that what made our hotel stay incredible was a 55? touchscreen in the lobby with USA Today headlines? There?s a better path: No UI. Expanded from one of the most shared design essays of the last decade, and one of the most popular talks at design conferences around the world, this book will explain why the best interface is no interface. It?ll walk you through how you can practice the new, radically simple design methodology for incredible technology that Google executive Eric Schmidt has described as the future of technology. The results can have a profound impact on your design process and on our lives. Product Description Our love affair with the digital interface is out of control. We?ve embraced it in the boardroom, the bedroom, and the bathroom. Screens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some ?technological innovators? are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your face. Average smartphone users check their phones 150 times a day, responding to the addictive buzz of Facebook or emails or Twitter. Are you sick? There?s an app for that! Need to pray? There?s an app for that! Dead? Well, there?s an app for that, too! And most apps are intentionally addictive distractions that end up taking our attention away from things like family, friends, sleep, and oncoming traffic. There?s a better way. In this book, innovator Golden Krishna challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces. In his insightful, raw, and often hilarious criticism, Golden reveals fascinating ways to think beyond screens using three principles that lead to more meaningful innovation. Whether you?re working in technology, or just wary of a gadget-filled future, you?ll be enlighted and entertained while discovering that the best interface is no interface. FOREWORD Why do phones ring? WELCOME 01. Introduction - Why did you buy this book? 02. Screen-based thinking - Let?s make an app! THE PROBLEM 03. Slap an interface on it! - Slimmer TVs! Faster computers! And an overlooked epidemic of awful. 04. UX ? UI - I make interfaces because that´s my job, bro 05. Addiction UX - Click here to cut down your belly fat by using this one weird tip 06. Distraction - Will you marry me? Sorry, I was sending Alice a text, what´d you say? 07. Screen Insomnia - I love staring into a light bulb! Me too! 08. The Screenless Office - The best interface is no interface PRINCIPLE 1: EMBRACE TYPICAL PROCESSES INSTEAD OF SCREENS 09. Backpocket apps - This app goes perfectly with my skinny jeans 10. Lazy rectangles - That?s a great wireframe. We nailed it. We?re going to make a billion dollars. PRINCIPLE 2: LEVERAGE COMPUTERS INSTEAD OF SERVING THEM 11. The World´s First 3D Chapter - Your password must be at least 18,770 characters and cannot repeat any of your previous 30,689 passwords 12. Machine Input - I saved your life, and I didn´t even need a password 13. Analog and Digital Chores - I know, I suck at life. PRINCIPLE 3: ADAPT TO INDIVIDUALS 14. Computing for One - You?re spécial 15. Proactive Computing - From ´´Hello, Robot´´ to ´´Thank you, Robot´´ THE CHALLENGES 16. Change - You hate this book? Thank you. 17. Privacy - The machine will ?learn? about me? No thanks. 18. Automatic - Automatic solutions are terrible. Look at Clippy! 19. Failure - What happens when it all falls apart? 20. Exceptions - Less is sometimes more CONCLUSION 21. The Future - Wow, this is boring This book gives students a wildly entertaining, visionary piece that offers a compelling new way to see the future of technology. They´ll learn the fascinating ways to

Stand: Dec 10, 2018
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