For courses in computer science and software engineering The Fundamental Practice of Software Engineering Software Engineering introduces students to the overwhelmingly important subject of software programming and development. In the past few years, computer systems have come to dominate not just our technological growth, but the foundations of our world´s major industries. This text seeks to lay out the fundamental concepts of this huge and continually growing subject area in a clear and comprehensive manner. The Tenth Edition contains new information that highlights various technological updates of recent years, providing students with highly relevant and current information. Sommerville´s experience in system dependability and systems engineering guides the text through a traditional plan-based approach that incorporates some novel agile methods. The text strives to teach the innovators of tomorrow how to create software that will make our world a better, safer, and more advanced place to live.
For courses in Image Processing and Computer Vision. Introduce your students to image processing with the industry´s most prized text For 40 years, Image Processing has been the foundational text for the study of digital image processing. The book is suited for students at the college senior and first-year graduate level with prior background in mathematical analysis, vectors, matrices, probability, statistics, linear systems, and computer programming. As in all earlier editions, the focus of this edition of the book is on fundamentals. The 4th Edition, which celebrates the book´s 40th anniversary, is based on an extensive survey of faculty, students, and independent readers in 150 institutions from 30 countries. Their feedback led to expanded or new coverage of topics such as deep learning and deep neural networks, including convolutional neural nets, the scale-invariant feature transform (SIFT), maximally-stable extremal regions (MSERs), graph cuts, k-means clustering and superpixels, active contours (snakes and level sets), and exact histogram matching. Major improvements were made in reorganizing the material on image transforms into a more cohesive presentation, and in the discussion of spatial kernels and spatial filtering. Major revisions and additions were made to examples and homework exercises throughout the book.
Introduction to Data Mining, Second Edition, is intended for use in the Data Mining course. Introduction to Data Mining presents fundamental concepts and algorithms for those learning data mining for the first time. Each concept is explored thoroughly and supported with numerous examples. The text requires only a modest background in mathematics. Each major topic is organized into two chapters, beginning with basic concepts that provide necessary background for understanding each data mining technique, followed by more advanced concepts and algorithms. Teaching and Learning Experience This program will provide a better teaching and learning experience?for you and your students. It will help: * Present Fundamental Concepts and Algorithms: Written for the beginner, this text provides both theoretical and practical coverage of all data mining topics. * Support Learning: Instructor resources include solutions for exercises and a complete set of lecture slides.
For courses in e-commerce. An in-depth look into the evolving field of e-commerce E-commerce 2018: business. technology. society provides students with a deep dive into the field of e-commerce. Authors Laudon and Traver focus on the most important concepts, terms, and empirical data to help give a comprehensive introduction to this constantly changing field. The textbook uses thought-provoking content and relevant references to teach students about how e-commerce is shifting the global economy. The authors reference big companies like Amazon, Facebook, Google, Twitter, and more to relate to readers. The 14th Edition features all new or updated opening, closing, and ´´Insight on´´ cases. Additionally, a new careers section has been added to the end of each chapter to help students prepare for corporate, working life.
For one or two-semester, undergraduate or graduate-level courses in Artificial Intelligence. The long-anticipated revision of this best-selling text offers the most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence.
For courses in Computer Science and Programming Computer systems: A Programmer?s Perspective explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer?s perspective, this book strives to teach students how understanding basic elements of computer systems and executing real practice can lead them to create better programs. Spanning across computer science themes such as hardware architecture, the operating system, and systems software, the Third Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field--from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for students to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity. This book focuses on systems that execute an x86-64 machine code, and recommends that students have access to a Linux system for this course. Students should have basic familiarity with C or C++. MasteringEngineering ® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. MasteringEngineering is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts. Features + Benefits This title is a Pearson Global Edition. The Editorial team at Pearson has worked closely with educators around the world to include content which is especially relevant to students outside the United States. Computer Systems: A Programmer?s Perspective uses the following features to facilitate learning: NEW! The book now exclusively bases its presentation on x86-64 A carefully planned 12 chapter layout that covers all of the core topics of computer programming Chapter 1 uses a simple ?hello world? program to introduce the major concepts and themes of computer programming. Chapter 2 dives into the topic of computer arithmetic, considering how numbers are represented in computer programs and how they affect value coding. The chapter places a special emphasis on the properties of unsigned and two?s-compliment number representations. It gives students necessary insight into arithmetic from the programmers perspective and why it?s so important. Chapter 3 teaches students how to read the x86-64 code generated by a C compiler, covering the basic instruction patterns for different control constructs, implementation procedures, and the allocation of different data structures. This chapter also discusses the implementation of integer and floating point arithmetic and takes a machine-level view of programs to understand certain code vulnerabilities. Chapter 4 introduces students to basic combinational and sequential logic elements and shows how they can be used in a simplified subset of the x86-64 instruction set called Y86-64. It starts with a single-cycle datapath and moves onto a discussion of pipelining. Chapter 5 gives students techniques for improving code performance with transformations that reduce work and enhance instruction-level parallelism. Chapter 6 covers different types of RAM and ROM memory systems, describing their hierarchical arrangement. The chapter makes the abstract concept tangible by using the analogy of a ?memory mountain? with ridges of temporal locality and slopes of spatial locality. Students learn that improving temporal and spatial locality improves performance. Chapter 7 discusses both static and dynamic linking, areas included in most systems text where programmers make their most confusing errors. Chapter 8 explains exceptional control flow at all levels of the system, from simple hardware interrupts to nonlocal jumps in C that break the stack discipline. This chapter introduces the fundamental idea of a process by teaching students how it works and how it is created and manipulated from application programs. Chapter 9 shows students key characteristics of the virtual memory system and how it works, addressing issues such
For courses on Business Intelligence or Decision Support Systems. A managerial approach to understanding business intelligence systems. To help future managers use and understand analytics, Business Intelligence provides students with a solid foundation of BI that is reinforced with hands-on practice.
For courses in Human-Computer Interaction The Sixth Edition of Designing the User Interface provides a comprehensive, authoritative, and up-to-date introduction to the dynamic field of human-computer interaction (HCI) and user experience (UX) design. This classic book has defined and charted the astonishing evolution of user interfaces for three decades. Students and professionals learn practical principles and guidelines needed to develop high quality interface designs that users can understand, predict, and control. The book covers theoretical foundations and design processes such as expert reviews and usability testing. By presenting current research and innovations in human-computer interaction, the authors strive to inspire students, guide designers, and provoke researchers to seek solutions that improve the experiences of novice and expert users, while achieving universal usability. The authors also provide balanced presentations on controversial topics such as augmented and virtual reality, voice and natural language interfaces, and information visualization. Updates include current HCI design methods, new design examples, and totally revamped coverage of social media, search and voice interaction. Major revisions were made to EVERY chapter, changing almost every figure (170 new color figures) and substantially updating the references.
This title is a Pearson Global Edition. The Editorial team at Pearson has worked closely with educators around the world to include content which is especially relevant to students outside the United States. This package includes MyLab. For introductory courses in computer concepts, digital literacy, or computer literacy, often including instruction in Microsoft Office. Using technology to teach technology Explore, discover, and experience technology with Technology in Action, the best seller that uses technology to teach technology. Authors Evans, Martin, and Poatsy know how students learn today and help them focus on tasks that they can apply immediately in the workplace, the classroom, and at home. The 15th Edition uses practical content, hands-on projects, and interactive lessons - now with two Helpdesks, two Sound Bytes, and one IT Simulation per chapter - to provide an engaging and consistent learning experience from one chapter to the next. This, in turn, helps students come to class better prepared, and provides them with the skills they need to be digitally literate in their everyday lives and in the workplace. Reach every student by pairing this text with MyLab IT MyLab(TM) is the teaching and learning platform that empowers you to reach every student. By combining trusted author content with digital tools and a flexible platform, MyLab personalizes the learning experience and improves results for each student. MyLab IT should only be purchased when required by an instructor. Please be sure you have the correct ISBN and Course ID. Instructors, contact your Pearson representative for more information.