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The Art of Computer Programming, Volume 4, Fasc...
26,99 € *
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This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth´s writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his ´´cookbook´´ solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published at regular intervals. Each fascicle will encompass a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 4, Fascicle 1 This fascicle, enlivened by a wealth of Knuth´s typically enjoyable examples, describes basic ´´broadword´´ operations and an important class of data structures that can make computer programs run dozens-even thousands-of times faster. The author brings together and explains a substantial amount of previously scattered but eminently practical information known only to a few specialists. The book also includes nearly five-hundred exercises for self-study, with detailed answers given in nearly every case; dozens of these exercises present original material that has never before been published. Simply put, this fascicle is a must-have for anybody who is faced with tough problems of a combinatorial flavor. It demonstrates how ordinary programmers can make use of powerful techniques that heretofore seemed to be available only to people who used specialized languages and software. It shows how ideas once thought to be ´´far out´´ are now ready to become a part of the programming mainstream. Product Description Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043 Art of Computer Programming, Volume 4, Fascicle 1, The: Bitwise Tricks & Techniques; Binary Decision Diagrams: Bitwise Tricks & Techniques; Binary Decision Diagrams This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth´s writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his ´´cookbook´´ solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published at regular intervals. Each fascicle will encompass a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 4, Fascicle 1 This fascicle, enlivened by a wealth of Knuth´s typically enjoyable examples, describes basic ´´broadword´´ operations and an important class of data structures that can make computer programs run dozens-even thousands-of times faster. The author brings together and explains a substantial amount of previously scattered but eminently practical information known only to a few specialists. The book also includes nearly five-hundred exercises for self-study, with detailed answers given in nearly every case; dozens of these exercises present original material that has never before been published. Simply put, this fascicle is a must-have for anybody who is faced with tough problems of a combinatorial flavor.

Anbieter: buecher.de
Stand: 13.05.2019
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100 Übungsaufgaben zu Grundlagen der Informatik 2
19,95 € *
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Die optimale Prüfungsvorbereitung anhand 100 Aufgaben zur Technischen Informatik mit ausführlicher Lösung. Zu jedem Kapitel wird eine Einleitung mit Link auf die Videoaufzeichnung einer zugehörigen Vorlesung am Karlsruher Institut für Technologie gegeben. Außerdem können in einem Forum Fragen und Probleme zu allen Aufgaben diskutiert werden. Behandelt werden die Themen: Schaltnetze und Schaltwerke, Complementary Metal Oxide Semiconductor (CMOS), Binary Decision Diagram (BDD), Zahlendarstellung, Kodierung und Fehlererkennung, Verschlüsselung, Rechnerarchitektur, Programmierung, Assembler, Betriebssysteme, Dateiorganisation und weitere.

Anbieter: buecher.de
Stand: 13.05.2019
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Real-Time Volume Graphics
66,99 € *
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Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.

Anbieter: buecher.de
Stand: 13.05.2019
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Grokking Algorithms
24,99 € *
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KEY SELLING POINTS Disarming take on a core computer science topic Carefully presented examples Helpful diagrams and fully annotated code samples AUDIENCE This easy-to-read, picture-heavy introduction is suitable for self-taught programmers, engineers, or anyone who wants to brush up on algorithms. Code examples are written in Python.

Anbieter: buecher.de
Stand: 13.05.2019
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UML @ Classroom
40,99 € *
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This textbook mainly addresses beginners and readers with a basic knowledge of object-oriented programming languages like Java or C sharp, but with little or no modeling or software engineering experience thus reflecting the majority of students in introductory courses at universities. Using UML, it introduces basic modeling concepts in a highly precise manner, while refraining from the interpretation of rare special cases. After a brief explanation of why modeling is an indispensable part of software development, the authors introduce the individual diagram types of UML (the class and object diagram, the sequence diagram, the state machine diagram, the activity diagram, and the use case diagram), as well as their interrelationships, in a step-by-step manner. The topics covered include not only the syntax and the semantics of the individual language elements, but also pragmatic aspects, i.e., how to use them wisely at various stages in the software development process. To this end, the work is complemented with examples that were carefully selected for their educational and illustrative value. Overall, the book provides a solid foundation and deeper understanding of the most important object-oriented modeling concepts and their application in software development. An additional website (www.uml.ac.at) offers a complete set of slides to aid in teaching the contents of the book, exercises and further e-learning material.

Anbieter: buecher.de
Stand: 13.05.2019
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An Introduction to Quantum Computing
36,99 € *
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This concise, accessible text provides a thorough introduction to quantum computing - an exciting emergent field at the interface of the computer, engineering, mathematical and physical sciences. Aimed at advanced undergraduate and beginning graduate students in these disciplines, the text is technically detailed and is clearly illustrated throughout with diagrams and exercises. Some prior knowledge of linear algebra is assumed, including vector spaces and inner products. However, prior familiarity with topics such as tensor products and spectral decomposition is not required, as the necessary material is reviewed in the text.

Anbieter: buecher.de
Stand: 14.05.2019
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Ray Tracing from the Ground Up
74,99 € *
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With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.

Anbieter: buecher.de
Stand: 13.05.2019
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Modeling and Simulation in Scilab/Scicos with S...
62,99 € *
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Scilab is a free open-source software package for scientific computation. This is the first book to focus on simulation and modeling, and to put a major emphasis on Scicos and discuss it in depth. This new edition includes expanded chapters and major rewrites. Scilab and its Scicos block diagram graphical editor, with a special emphasis on modeling and simulation tools. The first part is a detailed Scilab tutorial, and the second is dedicated to modeling and simulation of dynamical systems in Scicos. The concepts are illustrated through numerous examples, and all code used in the book is available to the reader.

Anbieter: buecher.de
Stand: 13.05.2019
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SysML Distilled
29,99 € *
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SysML extends UML with powerful systems engineering capabilities for modeling a far wider spectrum of systems, and effectively capturing all aspects of a system?s design. Now, there?s a go-to reference for everyone who wants to start creating accurate and useful system models with SysML. Drawing on his pioneering experience creating models for Lockheed Martin and NASA, Lenny Delligatti illuminates SysML?s core components, and shows how to use them even under tight deadlines and other constraints. You needn?t know all of SysML to create effective models: SysML Distilled quickly teaches what you do need to know, and helps you deepen your knowledge incrementally as the need arises. Coverage includes: How SysML extends and improves UML, and how to immediately put it to practical use How to use SysML as a foundation for Model-Based System Engineering (MBSE) or Model-Based Engineering (MBE) What to know before you start an SysML modeling project How to use key SysML diagrams for block definitions, internal blocks, use cases, activities, sequences, state machines, parametrics, requirements, and packages How to use allocations to define cross-cutting relationships And much more ? including appendices presenting complete SysML notation, identifying changes between SysML versions, and identifying authoritative sources for more information Product Description The Systems Modeling Language (SysML) extends UML with powerful systems engineering capabilities for modeling a wider spectrum of systems and capturing all aspects of a system?s design. SysML Distilled is the first clear, concise guide for everyone who wants to start creating effective SysML models. (Drawing on his pioneering experience at Lockheed Martin and NASA, Lenny Delligatti illuminates SysML?s core components and provides practical advice to help you create good models and good designs. Delligatti begins with an easy-to-understand overview of Model-Based Systems Engineering (MBSE) and an explanation of how SysML enables effective system specification, analysis, design, optimization, verification, and validation. Next, he shows how to use all nine types of SysML diagrams, even if you have no previous experience with modeling languages. A case study running through the text demonstrates the use of SysML in modeling a complex, real-world sociotechnical system. Modeled after Martin Fowler?s classic UML Distilled, Delligatti?s indispensable guide quickly teaches you what you need to know to get started and helps you deepen your knowledge incrementally as the need arises. Like SysML itself, the book is method independent and is designed to support whatever processes, procedures, and tools you already use. Coverage Includes Why SysML was created and the business case for using it Quickly putting SysML to practical use What to know before you start a SysML modeling project Essential concepts that apply to all SysML diagrams SysML diagram elements and relationships Diagramming block definitions, internal structures, use cases, activities, interactions, state machines, constraints, requirements, and packages Using allocations to define mappings among elements across a model SysML notation tables, version changes, and sources for more information Features + Benefits The most practical introduction to SysML Covers all essential diagrams: block definitions, internal blocks, use cases, activities, sequences, state machines, parametrics, requirements, and packages How to use SysML to move towards full-fledged Model-Based Systems Engineering (MBSE) Foreword by Rick Steiner xvii Foreword by Richard Soley xix Preface xxv Acknowledgments xxxi About the Author xxxiii Chapter 1: Overview of Model-Based Systems Engineering 1 1.1 What Is MBSE? 2 1.2 The Three Pillars of MBSE 4 1.3 The Myth of MBSE 9 Chapter 2: Overview of the Systems Modeling Language 11 2.1 What SysML Is?and Isn?t 11 2.2 Yes, SysML Is Based on UML?but You Can Start with SysML 13 2.3 SysML Diagram Overview 14 2.4 General Diagram Concepts 17 Chapter 3: Block Definition Diagrams 23 3.1 Purpose 23 3.2 When Should You Create a BDD? 24 3.3 The BDD Frame 24 3.4 Blocks 26 3.5 Associations: Another Notation for a Property 44 3.6 Generalizations 49 3.7 Dependencies 52 3.8 Actors 53 3.9 Value Types 55 3.10 Constraint Blocks 57 3.11 Comments 59 Chapter 4: Internal Block Diagrams 63 4.1 Purpose 63 4.2 When Should You Create an IBD? 64 4.3 Blocks, Revisited 64 4.4 The IBD Frame 65 4.5 BDDs and IBDs: Complementary Views of a Block 66

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Stand: 17.05.2019
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