Power analysis attacks allow the extraction of secret information from smart cards. Smart cards are used in many applications including banking, mobile communications, pay TV, and electronic signatures. In all these applications, the security of the smart cards is of crucial importance. Power Analysis Attacks: Revealing the Secrets of Smart Cards is the first comprehensive treatment of power analysis attacks and countermeasures. Based on the principle that the only way to defend against power analysis attacks is to understand them, this book explains how power analysis attacks work. Using many examples, it discusses simple and differential power analysis as well as advanced techniques like template attacks. Furthermore, the authors provide an extensive discussion of countermeasures like shuffling, masking, and DPA-resistant logic styles. By analyzing the pros and cons of the different countermeasures, this volume allows practitioners to decide how to protect smart cards. Smart cards are used as ATM cards, credit cards, SIM cards, signature cards, pay TV cards and citizen cards. The security of these cards is of crucial importance. Power Analysis Attacks and Countermeasures for Cryptographic Smart Cards provides a unified overview andcomparison of power analysis attacks and countermeasures to protect this technology. The pros and cons of different countermeasures are analyzed in order to help decide how to protect our card devices against power analysis attacks.Power Analysis Attacks and Countermeasures for Cryptographic Smart Cards is designed for researchers and graduate-level students in computer science. This book is also suitable for practitioners in industry.
Real agilists don´t weigh themselves down with libraries of books, they keep their important information handy with them at all times. Jeff and Tim pack over two decades of experience coaching and doing agile into Agile in a Flash, a unique deck of index cards that fit neatly in your pocket and tack easily onto the wall. Agile in a Flash cards run the gamut of agile, covering customer, planning, team, and developer concepts to help you succeed on agile projects. You can use cards from the deck in many ways: as references, reminders, teaching tools, and conversation pieces. Why not get sets for your entire team or organization? This comprehensive set of cards is an indispensable resource for agile teams. The deck of Agile in a Flash cards teaches leadership, teamwork, clean programming, agile approaches to problem solving, and tips for coaching agile teams. Team members can use the cards as reference material, ice breakers for conversations, reminders (taped to a wall or monitor), and sources of useful tips and hard-won wisdom. The cards are: Bite-sized! Read one practice or aspect at a time in a couple of minutes. Smart! Each card has years of practical experience behind it. Portable! Cards fit easily in your pocket or backpack. An indispensable tool for any agile team, and a must-have for every agile coach or Scrum Master. The Agile in a Flash deck is broken into four areas: planning, team, coding, and agile concepts. The front of each card is a quick list - a summary of the things you want to know and remember. The back provides further detail on each of the bullet points, and offers sage nuggets of knowledge based on extensive professional experience. Tape the cards to your wall, stick them on your monitor, and get agile fast.
From an award-winning project comes an inspiring, collaborative book that makes data artistic, personal - and open to all Each week for a year, Giorgia and Stefanie sent each other a postcard describing what had happened to them during that week around a particular theme. But they didn´t write it, they drew it: a week of smiling, a week of apologies, a week of desires. Presenting their fifty-two cards, along with thoughts and ideas about the data-drawing process, Dear Data hopes to inspire you to draw, slow down and make connections with other people, to see the world through a new lens, where everything and anything can be a creative starting point for play and expression.
Now that consumer purchases with mobile phones are on the rise, how do you design a payment app that?s safe, easy to use, and compelling? With this practical book, interaction and product designer Skip Allums provides UX best practices and recommendations to help you create familiar, friendly, and trustworthy experiences. Consumers want mobile transactions to be as fast and reliable as cash or bank cards. This book shows designers, developers, and product managers?from startups to financial institutions?how to design mobile payments that not only safeguard identity and financial data, but also provide value-added features that exceed customer expectations. * Learn about the major mobile payment frameworks: NFC, cloud, and closed loop * Examine the pros and cons of Google Wallet, Isis, Square, PayPal, and other payment apps * Provide walkthroughs, demos, and easy registration to quickly gain a new user?s trust * Design efficient point-of-sale interactions, using NFC, QR, barcodes, or geolocation * Add peripheral services such as points, coupons and offers, and money management
This book will help you write better stories, spot and fix common issues, split stories so that they are smaller but still valuable, and deal with difficult stuff like crosscutting concerns, long-term effects and non-functional requirements. Above all, this book will help you achieve the promise of agile and iterative delivery: to ensure that the right stuff gets delivered through productive discussions between delivery team members and business stakeholders. Who is this book for? This is a book for anyone working in an iterative delivery environment, doing planning with user stories. The ideas in this book are useful both to people relatively new to user stories and those who have been working with them for years. People who work in software delivery, regardless of their role, will find plenty of tips for engaging stakeholders better and structuring iterative plans more effectively. Business stakeholders working with software teams will discover how to provide better information to their delivery groups, how to set better priorities and how to outrun the competition by achieving more with less software. What´s inside? Unsurprisingly, the book contains exactly fifty ideas. They are grouped into five major parts: - Creating stories: This part deals with capturing information about stories before they get accepted into the delivery pipeline. You´ll find ideas about what kind of information to note down on story cards and how to quickly spot potential problems. - Planning with stories: This part contains ideas that will help you manage the big-picture view, set milestones and organise long-term work. - Discussing stories: User stories are all about effective conversations, and this part contains ideas to improve discussions between delivery teams and business stakeholders. You´ll find out how to discover hidden assumptions and how to facilitate effective conversations to ensure shared understanding. - Splitting stories: The ideas in this part will help you deal with large and difficult stories, offering several strategies for dividing them into smaller chunks that will help you learn fast and deliver value quickly. - Managing iterative delivery: This part contains ideas that will help you work with user stories in the short and mid term, manage capacity, prioritise and reduce scope to achieve the most with the least software. About the authors: Gojko Adzic is a strategic software delivery consultant who works with ambitious teams to improve the quality of their software products and processes. Gojko´s book Specification by Example was awarded the #2 spot on the top 100 agile books for 2012 and won the Jolt Award for the best book of 2012. In 2011, he was voted by peers as the most influential agile testing professional, and his blog won the UK agile award for the best online publication in 2010. David Evans is a consultant, coach and trainer specialising in the field of Agile Quality. David helps organisations with strategic process improvement and coaches teams on effective agile practice. He is regularly in demand as a conference speaker and has had several articles published in international journals.
These colorful programming study cards help new Python coders drill and reinforce the concepts, syntax, and terminology they´ll need to become successful professional programmers. Keep your coding skills sharp on the go! Python Flash Cards take a tried-and-tested method and give it a programming makeover. Eric Matthes, author of the best-selling Python Crash Course, distills essential Python programming knowledge into this 101-card deck you can use anywhere. Work through the deck in order or shuffle it up for a new study session every time. You can brush up foundational programming principles and vocabulary like data structures, logical control, and program flow, quiz yourself on Python syntax, and test your skills against exercises and challenges designed to keep you on your toes -- all in one sitting. Don´t let your Python training stop at the keyboard. With Python Flash Cards, the power of Python fits in your pocket.
If you think ´´Modern´´ and ´´C´´ don´t belong in the same sentence, think again. The C standards committee actively reviews and extends the language, with updated published C standards as recently as 2018. In Modern C, author Jens Gustedt teaches you the skills and features you need to write relevant programs in this tried-and-true language, including Linux and Windows, device drivers, web servers and browsers, smartphones, and much more! Modern C teaches you to take your C programming skills to new heights, whether you´re just starting out with C or have more extensive experience. Organized by level, this comprehensive guide lets you jump in where it suits you best while still reaping the maximum benefits. Key Features Fundamentals of C programming Operators and functions Performance techniques C library functions For more than four decades, C has proved its usefulness and staying power for everything from massive systems for mainframes, satellites, and internet browsers to tiny embedded systems in vending machines, credit card readers, and alarm clocks. Today you´ll find lightning-fast, elegant C programs running in smartphone kernels, databases, 3D movies, video games, and scores of other modern applications. For programmers comfortable writing simple programs in a language like Java, Python, Ruby, C#, C++, or C. Jens Gustedt has been a senior scientist at the French National Institute for Computer Science and Control (INRIA) since 1998, working in areas including algorithms, scientific experimentation, models for coarse-grained parallelism, and distributed locking. Currently, he´s conducting the Modular C project, which has given rise to libraries such as arbogast and EiLck.