Don´t engineer by coincidence-design it like you mean it! Filled with practical techniques, Design It! is the perfect introduction to software architecture for programmers who are ready to grow their design skills.
As information is becoming a fundamental resource, adequate information protection is one of the crucial factors for the expected growth of information-based processes in industry, business, and administration. Cryptography is a key technology for achieving information security in communications, computer systems, electronic commerce, and, more generally, in the emerging information society. Given the strong interest in information protection, Springer has decided to launch Information Security and Cryptography (IS&C) as a prestigious hardbound book series covering all relevant topics, ranging from theory to advanced applications. The series will consist of textbooks, monographs, and coherent multi-author anthologies on hot topics. IS&C will complement Springers other crypto-related publishing activities. While the Journal of Cryptology and LNCS are devoted to the timely publication of high-quality research results, the new IS&C series will be dedicated to the top -quality, comprehensive treatment of topics that have reached a sufficient level of maturity.
In the world of digital products, the future is difficult to predict and success requires reducing the risk of failure. The book codifies and captures a common language and process for design sprints, making them accessible to anyone, and enabling businesses and teams to build products that are successful. This practical guide shows you exactly what a design sprint involves and how you can incorporate the process into your organization.
How can you establish a customer-centric culture in an organization? This is the first comprehensive book on how to actually do service design to improve the quality and the interaction between service providers and customers.
Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Until now, the basic CD approach has needed little revision, but with the wide adoption of handheld devices, especially smartphones, the way technology is integrated into people´s lives has fundamentally changed. Contextual Design V2.0 introduces both the classic CD techniques and the new techniques needed to ´´design for life´´, fulfilling core human motives while supporting activities. This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must-have book for any UX Design library. Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies, and discussions on how to use CD with the agile development and other project requirements methods. Provides tactics on how to gather detailed data on how people live, work, and use products Helps develop a coherent picture of a whole user population Presents tactics on how to use the seven ´´Cool Concepts´´ to support core human motives and generate new product concepts guided by user data, ideation techniques, and principles key to producing a compelling user experience Explains how to structure the system and user interface to best support the user across place, time, and platform
User experience design is the Product Description User experience design is the discipline of creating a useful and usable Web site or application that´s easily navigated and meets the needs of the site owner and its users. There´s a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, management skills, and business savvy. That´s where the updated edition of this important book comes in. With new information on design principles, mobile and gestural interactions, content strategy, remote research tools and more, you´ll learn to: Recognize the various roles in UX design, identify stakeholders, and enlist their support Obtain consensus from your team on project objectives Understand approaches such as Waterfall, Agile, and Lean UX Define the scope of your project and avoid mission creep Conduct user research in person or remotely, and document your findings Understand and communicate user behavior with personas Design and prototype your application or site Plan for development, product rollout, and ongoing quality assurance Table of Contents Chapter 1: The Tao of UXD Chapter 2: The Project Ecosystem Chapter 3: Proposals fro Consultants and Freelancers Chapter 4: Project Objectives and Approach Chapter 5: Business Requirements Chapter 6: User Research Chapter 7: Personas Chapter 8: Content Strategy Chapter 9: Transition: From Defining to Designing Chapter 10: Design Principles Chapter 11: Site Mpas and Task Flows Chapter 12: Wireframes and Annotations Chapter 13: Prototyping Chapter 14: Design Testing with Users Chapter 15: Transition: From Design to Development and Beyond Chapter 16: A Brief Guide to Meetings Index User experience design is the discipline of creating a useful and usable Web site or application--one that´s easily navigated and meets the needs of both the site owner and its users. But there´s a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, project management skills, and business savvy. That´s where this book comes in. Authors Russ Unger and Carolyn Chandler show you how to integrate UX principles into your project from start to finish. This updated and expanded edition contains information on contracts, content strategy, sketching, prototyping with HTML5/CSS3, research, facilitating and workshops, as well as mobile and gestural applications.
This book teaches students how to build an organizational framework based on agile principles for better team design, communications design, clear lines of accountability and a set of valued organizational norms for good organization design to create a healthy environment for Business-IT effectiveness and agility in small, medium, and large software companies.
This practical guide focuses on principles, tactics, and actionable methods for presenting your designs. Whether you design UX, websites, or products, you´ll learn how to win over anyone who has influence over the project-with the goal of creating the best experience for the end user.