Angebote zu "Walter" (73 Treffer)

Making Software
40,99 € *
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We've all heard claims of tools, technologies and practices that ´´improve´´ software development. The majority of these claims are not based on evidence, but rather anecdote and opinion. For example, many programmers will state that their preferred programming language is more expressive, easier to learn tan others but when pressed can not back up their claim. DSLs are said to improve productivity but is there proof of this? Leading developers including Steve McConnell, Barry Boehm and Tom Ostrand uncover the truths and identify commonly believed myths in the software development community. Contributions include: - Walter Tichy answers the question: does using design patterns make code better? - Tom Ostrand: where do bugs really come from? - Steve McConnell: What do we know about productivity differences among working programmers? - Laurie Williams: Is pair programming really more efficient? By understanding the difference between evidence-based facts and opinion based findings, programmers will be better equipped to determine what tools, technologies and best practices are right for their needs.

Anbieter: buecher.de
Stand: 14.12.2017
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Beginning Android Games
35,69 € *
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Learn all of the basics needed to join the ranks of successful Android game developers. Youll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What Youll Learn Gain the fundamentals of game programming in the context of the Android platform Use Androids APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 10 years, he has released eight books, including Android: A Programmer s Guide. His books have been translated into four languages and published worldwide. DiMarzio s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.

Anbieter: ciando eBooks
Stand: 07.11.2017
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Mathematischer Einführungskurs für Informatiker...
49,99 € *
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Mathematischer Einführungskurs für Informatiker:Diskrete Strukturen XTeubner Studienbücher Informatik. Auflage 1976 Walter Oberschelp, Detlef Wille

Anbieter: Hugendubel.de
Stand: 06.12.2017
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Technische Aspekte der Informatik. Prognosekrit...
54,99 € *
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Technische Aspekte der Informatik. Prognosekriterien für technologischen Entwicklungen der Elektronikindustrie:299. Sitzung am 4. Dezember 1974 in Düsseldorf Rheinisch-Westfälische Akademie der Wissenschaften. Auflage 1975 Walter Ameling

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Stand: 06.12.2017
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Wechselwirkung - Wie Prinzipien der Software di...
26,99 € *
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In Software gegossene Algorithmen, die Schachweltmeister besiegen oder bei Fragespielen erfolgreich gegen Menschen bestehen, zeigen die radikalen Änderungen in einer durch Software gtriebenen Welt, für deren Verständnis Brücken zwischen Informatikern sowie Technikern und Philosophen notwendig sind. In diesem Sinne argumentiert der Autor für eine Technikpilosophie, in der Software eine bedeutende Rolle spielt. Begriffe erfahren dadurch neue Sichtweisen und Bedeutungen. Das Ergebnis ist eine moderne Form des Dreiweltenmodells von Karl Popper, jetzt mit Software als der zweiten Weltsäule neben der Teilchenwelt der Physik. Die wichtigsten Begriffe des Buchs sind in einem Glossar zusammengefasst. Walter Hehl (geb. 1944) begann seine berufliche Laufbahn als Physiker und Entwicklungsingenieur im IBM Entwicklungslabor in Böblingen (Deutschland). Für viele Jahre war er im Labor Böblingen Leiter der Vorentwicklung mit Projekten im System- und Softwarebereich. Nach einem Sabbatjahr als Professor für Softwaretechnologie an der TU Dresden wurde er wissenschaftlicher Leiter des IBM Industry Labs Europe, zunächst in Stuttgart, dann im IBM Forschungslabor Rüschlikon bei Zürich. Aus den Erfahrungen mit Spitzenwissenschaft, Computertechnologie und Management entstanden mehrere Bücher.

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Stand: 12.12.2017
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Bring your own Device - Ein Praxisratgeber - HM...
4,99 € *
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Thorsten Walter beschreibt die technischen und juristischen Fallstricke sogenannter Bring your own device-Modelle und stellt die arbeitsrechtlichen Regelungsinstrumente für den Umgang mit BYOD vor. Darüber hinaus werden die verschiedenen technischen Lösungen zur Umsetzung von BYOD im Unternehmen in leicht verständlicher Form einander gegenübergestellt. Der Autor gibt praktische Empfehlungen zur Gestaltung von Regelungen in Nutzungsvereinbarungen. Thorsten Walter ist Rechtsanwalt und Fachanwalt für Arbeitsrecht.

Anbieter: ciando eBooks
Stand: 07.11.2017
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The Mechanics of Ribbons and Möbius Bands
107,09 € *
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Recent developments in biology and nanotechnology have stimulated a rapidly growing interest in the mechanics of thin, flexible ribbons and Mobius bands. This edited volume contains English translations of four seminal papers on this topic, all originally written in German; of these, Michael A. Sadowsky published the first in 1929, followed by two others in 1930, and Walter Wunderlich published the last in 1962. The volume also contains invited, peer-reviewed, original research articles on related topics. Previously published in the Journal of Elasticity, Volume 119, Issue 1-2, 2015.

Anbieter: ciando eBooks
Stand: 14.11.2017
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Industrie 4.0 in der Automobilproduktion - Ein ...
39,99 € *
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In diesem Fachbuch werden praktische Industrie 4.0-Beispiele deutscher OEMs und Zulieferer im Automobilsektor inkl. einer Übersicht der aktuell vorhandenen Lösungen und Standards gegeben. Die in diesem Umfeld verwendeten Technologien werden anschaulich erläutert. Mittels Reifegrad- und Migrationsmodell wird die Umsetzbarkeit von Industrie 4.0. auf Basis eines Zukunfts-Szenarios beschrieben. Quick Wins, die schnell umgesetzt hohen Nutzen aufweisen, sowie ein Überblick über digitale Geschäftsprozesse, runden das Buch ab. Dr. Walter Huber arbeitet seit über 20 Jahren als Berater in der Automobilindustrie, sowohl national als auch international und bekleidete hierbei verschiedenste Managementpositionen bei führenden IT-Beratungsunternehmen. Die Arbeitsschwerpunkte lagen sowohl im technischen als auch im fachlichen Umfeld. In den letzten Jahren lag einer der Schwerpunkt seiner Tätigkeit dabei, Kunden ganzheitlich bei der Einführung von Industrie 4.0-Themen zu beraten.

Anbieter: ciando eBooks
Stand: 07.11.2017
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Game Dynamics - Best Practices in Procedural an...
79,72 € *
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This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the players real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge. Oliver Korn is a full professor for Human Computer Interaction (HCI) at Offenburg University in Germany. He also is a certified project manager (German Chamber of Commerce, DIHK), professional member of the ACM and the IEEE and an evaluator for the European Commission. After completing his master focusing on Computational Linguistics, he worked at the Fraunhofer Institute for Industrial Engineering (IAO) and the Stuttgart Media University (HdM). He focused on HCI, especially simulations, gaming and gamification. In 2003, he co-founded KORION, a Fraunhofer spin-off developing simulations and games. As CEO, he was in charge of several national research projects and gained experience in countless industrial software development projects, both in the area of entertainment and business intelligence. In 2014, he received his PhD in computer science at the SimTech Excellence Cluster of the University of Stuttgart. His research is published in numerous international publications. Newton Lee is CEO of Newton Lee Laboratories LLC, president of the Institute for Education, Research, and Scholarships (IFERS), adjunct professor at Woodbury University School of Media, Culture & Design (MCD), editor-in-chief of Association for Computing Machinery (ACM) Computers in Entertainment, and education and media advisor for the United States Transhumanist Party. Previously, Lee was a computer scientist at AT&T Bell Laboratories, research staff member at the Institute for Defense Analyses, and senior producer and engineer at The Walt Disney Company where he led the in-house Games Group in developing over 100 online games for Disney.com and DisneyBlast.com. He was the founder of Disney Online Technology Forum, creator of Bell Labs first-ever commercial AI tool, and inventor of the worlds first annotated multimedia OPAC for the U.S. National Agricultural Library. Lee graduated Summa Cum Laude from Virginia Tech with a B.S. and M.S. degree in Computer Science, and he earned a perfect GPA from Vincennes University with an A.S. degree in Electrical Engineering and an honorary doctorate in Computer Science. He has been honored with a Michigan Leading Edge Technologies Award, two community development awards from the California Junior Chamber of Commerce, and four volunteer project leadership awards from The Walt Disney Company.

Anbieter: ciando eBooks
Stand: 07.11.2017
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Einführung in die Informatik als eBook Download...
39,95 € *
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Einführung in die Informatik:8. Auflage.

Anbieter: Hugendubel.de
Stand: 11.12.2017
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