Angebote zu "User" (106 Treffer)

User Stories
34,95 € *
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User-Rollen: Übereinstimmungen und Unterschiede zwischen Usern herausarbeiten Stories erfassen: Interviews, Fragebogen, Beobachtung, Workshops Mit Managern, Trainern und Vertriebsmitarbeitern arbeiten Das einzige deutsche Buch, das sich speziell User Stories widmet Eine User Story ist eine in Alltagssprache formulierte Software-Anforderung. Sie ist bewusst kurz gehalten und umfasst in der Regel nicht mehr als zwei Sätze. User Stories werden in Extreme Programming (XP) zur Spezifikation von Anforderungen eingesetzt. Die User Story ist die wichtigste Methode, um ein agiles Projekt zu steuern. Doch wie sieht eine optimale User Story aus? Wie können die Anforderungen der User möglichst exakt formuliert werden? Mike Cohn erläutert dem Leser effiziente Techniken für das Erstellen wertvoller User Stories und wie diese in der agilen Software-Entwicklung für Planung, Management und das Testen effektiv eingesetzt werden.

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Stand: 09.08.2018
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User Stories Applied
36,99 € *
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Learn to build robust software that more closely meets the customer´s needs through applying the concept of user stories. A clear explanation of the most agile means of gathering software requirements Thoroughly reviewed and eagerly anticipated by the agile software development community Allows the reader to save time and resources by gathering the proper requirements BEFORE coding begins The concept of user stories has its roots as one of the main tenets of Extreme Programming. In simple terms, user stories represent an effective means of gathering requirements from the customer (roughly akin to use cases). This book describes user stories and demonstrates how they can be used to properly plan, manage, and test software development projects. The book highlights both successful and unsuccessful implementations of the concept, and provides sets of questions and exercises that drive home its main points. After absorbing the lessons in this book, readers will be able to introduce user stories in their organizations as an effective means of determining precisely what is required of a software application. Product Description Thoroughly reviewed and eagerly anticipated by the agile community, User Stories Applied offers a requirements process that saves time, eliminates rework, and leads directly to better software. The best way to build software that meets users´ needs is to begin with ´´user stories´´: simple, clear, brief descriptions of functionality that will be valuable to real users. In User Stories Applied , Mike Cohn provides you with a front-to-back blueprint for writing these user stories and weaving them into your development lifecycle. You´ll learn what makes a great user story, and what makes a bad one. You´ll discover practical ways to gather user stories, even when you can´t speak with your users. Then, once you´ve compiled your user stories, Cohn shows how to organize them, prioritize them, and use them for planning, management, and testing. User role modeling: understanding what users have in common, and where they differ Gathering stories: user interviewing, questionnaires, observation, and workshops Working with managers, trainers, salespeople and other ´´proxies´´ Writing user stories for acceptance testing Using stories to prioritize, set schedules, and estimate release costs Includes end-of-chapter practice questions and exercises User Stories Applied will be invaluable to every software developer, tester, analyst, and manager working with any agile method: XP, Scrum... or even your own home-grown approach. Features + Benefits Learn to build robust software that more closely meets the customer´s needs through applying the concept of user stories. ° A clear explanation of the most agile means of gathering software requirements ° Thoroughly reviewed and eagerly anticipated by the agile software development community ° Allows the reader to save time and resources by gathering the proper requirements BEFORE coding begins Backcover Agile requirements: discovering what your users really want. With this book, you will learn to: Flexible, quick and practical requirements that work Save time and develop better software that meets users´ needs Gathering user stories -- even when you can´t talk to users How user stories work, and how they differ from use cases, scenarios, and traditional requirements Leveraging user stories as part of planning, scheduling, estimating, and testing Ideal for Extreme Programming, Scrum, or any other agile methodology ---------------------------------------------------------------------------------------------------------- Thoroughly reviewed and eagerly anticipated by the agile community, User Stories Applied offers a requirements process that saves time, eliminates rework, and leads directly to better software. The best way to build software that meets users´ needs is to begin with user stories: simple, clear, brief descriptions of functionality that will be valuable to real users. In User Stories Applied , Mike Cohn provides you with a front-to-back blueprint for writing these user stories and weaving them into your development lifecycle. You´ll learn what makes a great user story, and what makes a bad one. You´ll discover practical ways to gather user stories, even when you can´t speak with your users. Then, once you´ve compiled your user stories, Cohn shows how to organize them, prioritize them, and use them for planning, management, and testing. User role modeling:

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Stand: 09.08.2018
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Scrum mit User Stories
32,00 € *
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Scrum als Framework für die Agile Softwareentwicklung kombiniert mit User Stories als ein unschlagbares Doppel: Scrum definiert mit Hilfe einfacher Regeln und klarer Verantwortlichkeiten einen Rahmen für agile Softwareprojekte. User Stories beschreiben Anforderungen aus Sicht des Benutzers und liefern einen greifbaren Mehrwert. - Dieses Buch erklärt die Grundlagen beider Konzepte und beschreibt, wie Sie User Stories in die Elemente und Abläufe von Scrum einbinden. Angefangen vom Schreiben und Priorisieren eines User-Story-basierten Product Backlog bis hin zur User-Story-getriebenen Sprint- und Releaseplanung lernen Sie alles, was für den erfolgreichen Einsatz von User Stories in Ihrem Scrum-Projekt wichtig ist. - Erfahren Sie, wie Sie Anforderungen im Sinne des Kunden mit Hilfe von User Stories beschreiben und im Product Backlog verwalten. - Erfahren Sie, wie User Stories den Flow eines Scrum-Projekts steuern und das Team bei der Entwicklung werthaltiger Software leiten. - Lernen Sie, wie Sie die Geschäftsregeln einer User Story als Akzeptanztests beschreiben und so die Basis für Akzeptanztest-getriebene Entwicklung schaffen. - Erlernen Sie die Anwendung von Story Maps als neue Methode zur ganzheitlichen Anforderungsanalyse. - Erfahren Sie in einem Praxisbericht von Dr. Mainusch, wie Scrum in großen, aus mehreren Teams bestehenden Projektenbei Bosch funktioniert. - EXTRA: E-Book inside Egal ob man Scrum und User-Stories einsetzt oder nicht: Mit diesem Buch lernt wohl jeder noch etwas dazu.

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Stand: 03.08.2018
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User Story Mapping
32,99 € *
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User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you?re attempting to build and why. * Get a high-level view of story mapping, with an exercise to learn key concepts quickly * Understand how stories really work, and how they come to life in Agile and Lean projects * Dive into a story?s lifecycle, starting with opportunities and moving deeper into discovery * Prepare your stories, pay attention while they?re built, and learn from those you convert to working software

Anbieter: buecher.de
Stand: 09.08.2018
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Praxiswissen User Requirements
32,90 € *
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User Requirements Engineering schlägt die Brücke zwischen Human-centred Design (HCD) und Requirements Engineering. Es verbindet User-Research-Methoden mit Theorie und Methoden der Anforderungsanalyse, um den Fokus auf die eigentlichen Nutzer eines Systems zu setzen. Das Buch vermittelt Wissen über die Grundlagen und deren praktische Anwendung für die Herleitung und Strukturierung von Nutzungsanforderungen. Nach einer fundierten Einführung in die Nutzungskontextanalyse erläutern die Autoren wesentliche Begriffe sowie Methoden von User Research und User Requirements Engineering. Detailliert wird beschrieben, wie Benutzergruppenprofile erstellt, Nutzungskontextinformationen erhoben und dokumentiert, Erfordernisse aus Nutzungskontextbeschreibungen extrahiert und Nutzungsanforderungen spezifiziert, strukturiert und priorisiert werden. Der Leser gewinnt ein tiefes Verständnis für Human-centred Design und wie die Nutzungsqualität interaktiver Systeme bereits zu Projektbeginn berücksichtigt werden kann. Dieses Buch eignet sich nicht nur als Vorbereitung auf die Zertifizierung CPUX-UR, sondern auch als kompaktes Basiswerk zum Thema ´´User Requirements´´ in der Praxis und an Hochschulen.

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Stand: 03.08.2018
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Observing the User Experience
39,99 € *
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Observing the User Experience: A Practitioner´s Guide to User Research aims to bridge the gap between what digital companies think they know about their users and the actual user experience. Individuals engaged in digital product and service development often fail to conduct user research. The book presents concepts and techniques to provide an understanding of how people experience products and services. The techniques are drawn from the worlds of human-computer interaction, marketing, and social sciences. The book is organized into three parts. Part I discusses the benefits of end-user research and the ways it fits into the development of useful, desirable, and successful products. Part II presents techniques for understanding people´s needs, desires, and abilities. Part III explains the communication and application of research results. It suggests ways to sell companies and explains how user-centered design can make companies more efficient and profitable. This book is meant for people involved with their products´ user experience, including program managers, designers, marketing managers, information architects, programmers, consultants, and investors. Explains how to create usable products that are still original, creative, and unique A valuable resource for designers, developers, project managers - anyone in a position where their work comes in direct contact with the end user Provides a real-world perspective on research and provides advice about how user research can be done cheaply, quickly and how results can be presented persuasively Gives readers the tools and confidence to perform user research on their own designs and tune their software user experience to the unique needs of their product and its users Observing the User Experience: A Practitioner´s Guide to User Research aims to bridge the gap between what digital companies think they know about their users and the actual user experience. Individuals engaged in digital product and service development often fail to conduct user research. The book presents concepts and techniques to provide an understanding of how people experience products and services. The techniques are drawn from the worlds of human-computer interaction, marketing, and social sciences. The book is organized into three parts. Part I discusses the benefits of end-user research and the ways it fits into the development of useful, desirable, and successful products. Part II presents techniques for understanding people´s needs, desires, and abilities. Part III explains the communication and application of research results. It suggests ways to sell companies and explains how user-centered design can make companies more efficient and profitable. This book is meant for people involved with their products´ user experience, including program managers, designers, marketing managers, information architects, programmers, consultants, and investors. Explains how to create usable products that are still original, creative, and unique A valuable resource for designers, developers, project managers - anyone in a position where their work comes in direct contact with the end user Provides a real-world perspective on research and provides advice about how user research can be done cheaply, quickly and how results can be presented persuasively Gives readers the tools and confidence to perform user research on their own designs and tune their software user experience to the unique needs of their product and its users

Anbieter: buecher.de
Stand: 09.08.2018
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3D User Interfaces
64,99 € *
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From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn´t enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today´s most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today´s definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation.

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Stand: 03.08.2018
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Eye Tracking in User Experience Design
38,99 € *
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Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users. Includes highly relevant examples and information for those who perform user research and design interactive experiences Written by numerous experts in user experience and eye tracking. Highly relevant to anyone interested in eye tracking & UX design Features contemporary eye tracking research emphasizing the latest uses of eye tracking technology in the user experience industry.

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Stand: 07.08.2018
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User Story Mapping - Die Technik für besseres N...
34,90 € *
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Verbessern Sie Ihre Entwicklungsprozesse und Ihre Produkte! User Story Mapping ist eine von Jeff Patton entwickelte Methode, die es Ihnen deutlich erleichtert, im Rahmen agiler Projekte eine stimmige User Experience zu schaffen. Die Idee: Die Produktentwicklung wird am Arbeitsfluss der Nutzer ausgerichtet und in flexibel anpassbaren Story Maps geplant, dokumentiert und visualisiert. Dadurch entsteht im gesamten Team - bei Product Ownern, Designern, Entwicklern und Auftraggebern - ein deutlich verbessertes gemeinsames Verständnis vom Gesamtprozess und vom zu entwickelnden Produkt. Gleichzeitig wird die Gefahr reduziert, sich in unwichtigen Details zu verzetteln oder gar ein Produkt zu entwickeln, dass dem Nutzer nicht hilft. User Story Maps statt Anforderungsdokumente In der agilen Entwicklung werden Anforderungen in User Stories heruntergebrochen. User Story Mapping geht noch weiter und stellt die Stories in einen für alle Teammitglieder nachvollziehbaren Gesamtzusammenhang. Stories als Impulse für Konversationen Eine gute User Story Map fördert Konversationen zwischen allen, die an der Entstehung eines Produkts beteiligt sind, sowie mit denen, die es letztlich anwenden. Bessere Kommunikation = bessere Produkte. User Story Maps sind wie Landkarten Mit den Maps wird die narrative Struktur von User Stories gewahrt, zugleich können einzelne Aspekte jederzeit herausgegriffen, weiterentwickelt und vertieft werden. Optimaler Outcome statt möglichst vieler Features Die Methode hilft dabei, die Features zu identifizieren, die wirklich nützlich und zudem bezahl- und realisierbar sind. Der Schlüssel: Konzentration auf das Ergebnis und die Schritte, die dorthin führen. Fortlaufend dazulernen Konversationen und Maps begleiten alle Projektschritte, z.B. Evaluation der Chancen und Risiken, Tests mit Usern und Kunden, Iterationen sowie sämtliche Schlussfolgerungen aus dem Gelernten.

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Stand: 03.08.2018
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User-Centered Design Stories: Real-World Ucd Ca...
73,99 € *
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User-Centered Design Stories is the first user-centered design casebook with cases covering the key tasks and issues facing UCD practitioners today. Intended for both students and practitioners, this book follows the Harvard Case study method, where the reader is placed in the role of the decision-maker in a real-life professional situation. In this book, the reader is asked to analyze dozens of UCD work situations and propose solutions for the problem set. The problems posed in the cases cover a wide variety of key tasks and issues faced by practitioners, including those related to organizational/managerial topics, UCD methods and processes, and technical/ project issues. The benefit of the casebook and its organization is that it offers new practitioners (as well as experienced practitioners working in new settings) valuable practice in decision-making that cannot be obtained by simply reading a book or attending a seminar. The first User-Centered Design Casebook, with cases covering the key tasks and issues facing UCD practitioners today. Each chapter based on real world cases with complex problems, giving readers as close to a real-world experience as possible. Offers ´´the things you don´t learn in school,´´ such as innovative and hybrid solutions that were actually used on the problems discussed.

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Stand: 03.08.2018
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