Das Visual Studio Release Management verbessert die tägliche Arbeit in Softwareprojekten; mit ihm kann man flexibel und zügig auf Änderungen reagieren. Dieser shortcut befasst sich nach Einführung ins Thema mit der Erstellung einer Release-Management-Umgebung und stellt anschließend ein Projekt vor, in dem die Release-Management-Komponenten der Visual-Studio-Produktgruppe erfolgreich implementiert wurden. Christoph Carls ist Senior Software Engineer bei der adesso AG. Seine Themenschwerpunkte umfassen Microsoft Dynamics CRM, Web Development und ALM. Thorsten Sebald ist Software Architect bei der adesso AG. Seine Themenschwerpunkte umfassen Microsoft SharePoint, Softwarearchitekturen, Web-Development und ALM. Dario Lüke arbeitet als Softwarearchitekt bei der adesso AG im Bereich für Microsoft-Technologien. Er befasst sich mit der Entwicklung von Desktop- und Webanwendungen mit dem .NET Framework sowie Line-of-Business-Windows-Store-Apps. Mail: email@example.com
Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book youll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio , you will create a fully featured game, with guidance and in color. After each section youll see how youll apply what youve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if youre using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML. Ben Tyers is an expert GameMaker: Studio user, developer, coder, expert and IT trainer. He has authored a number of small books on GameMaker for game application developers and runs a popular GameMaker resources web site.
This book is the authoritative source on implementing Continuous Delivery practices using Microsofts Visual Studio and TFS 2015. Microsoft MVP authors Mathias Olausson and Jakob Ehn translate the theory behind this methodology and show step by step how to implement Continuous Delivery in a real world environment. Building good software is challenging. Building high-quality software on a tight schedule can be close to impossible. Continuous Delivery is an agile and iterative technique that enables developers to deliver solid, working software in every iteration. Continuous delivery practices help IT organizations reduce risk and potentially become as nimble, agile, and innovative as startups. In this book, youll learn: What Continuous Delivery is and how to use it to create better software more efficiently using Visual Studio 2015 How to use Team Foundation Server 2015 and Visual Studio Online to plan, design, and implement powerful and reliable deployment pipelines Detailed step-by-step instructions for implementing Continuous Delivery on a real project Mathias Olausson works as the ALM practice lead for Transcendent Group, specializing in software craftsmanship and application lifecycle management. With over 15 years of experience as a software consultant and trainer, he has worked in numerous projects and organizations. Mathias has been a Microsoft Visual Studio ALM MVP for five years and is also active as a Visual Studio ALM. Mathias is a frequent speaker on Visual Studio and Team Foundation Server at conferences and industry events and blogs at http://msmvps.com/blogs/molausson. Jakob Ehn is a current Microsoft Visual Studio ALM Most Valuable Professional (MVP) and also a Visual Studio ALM Ranger. Jakob has 15 years of experience in the IT industry, and currently works as a solution architect at Inmeta Crayon ASA, specializing in Visual Studio ALM. He is actively participating in the MSDN forums, and is contributing to different open source projects, such as the Community TFS Build Extensions and the Community TFS Build Manager. He has published two books about Visual Studio ALM, Team Foundation Server 2012 Starter (Packt Publishing) and Pro Team Foundation Service (Apress 2013)
Erscheinungsdatum: 18.12.2015Medium: TaschenbuchEinband: Kartoniert / BroschiertTitel: Visual Studio Lightswitch 2015Auflage: 2. Auflage von 2015 // 2nd ed. 2015Autor: Leung, TimVerlag: Apress L.p. // APRESSImprint: aPressSprache: EnglischSchlagw
Erscheinungsdatum: 01/2017Medium: TaschenbuchEinband: Kartoniert / BroschiertTitel: Practical GameMaker: StudioTitelzusatz: Language ProjectsAutor: Tyers, BenVerlag: Apress L.p. // APRESSImprint: aPressSprache: EnglischSchlagworte: EDV // Theorie
Erscheinungsdatum: 08/2017Medium: TaschenbuchEinband: Kartoniert / BroschiertTitel: Learn RPGs in GameMaker: StudioTitelzusatz: Build and Design Role Playing GamesAutor: Tyers, BenVerlag: Apress L.p. // APRESSImprint: aPressSprache: EnglischSchla
Erscheinungsdatum: 06.05.2015Medium: TaschenbuchEinband: Kartoniert / BroschiertTitel: Learn Android StudioTitelzusatz: Build Android Apps Quickly and EffectivelyAuflage: 2015 // 2015. 2014Autor: Craig, Clifton // Gerber, AdamVerlag: Apress L.p. //
Visual Studio 2013 is one of the most sophisticated integrated development environments in the world today. With hundreds of features and several different editions available, it can be hard to learn your way around, and hard to know whether youre using it to its full potential. Visual Studio Condensed gives you a quick and systematic guide to the features that matter most, tagged clearly according to their availability. The book starts by familiarizing you with the main features of Visual Studio and how to configure the user interface depending on your needs. Youll then dive into each key developer tool in turn, starting with the editor window and going through the navigation pane, documentation, and the NuGet package manager. Debugging is a difficult skill to master with a range of approaches and tools at your disposal, so youll see how to make best use of breakpoints, the debugging windows, tracing and managed memory analysis, as well as tips and tricks on advanced debugging techniques that can make a real difference to your productivity. Visual Studio 2013 comes with sophisticated code improvement tools. You can visualize relationships in your code with the Code Map feature, find duplicated code to maximize your code reuse, and use Visual Studios inbuilt list of metrics to figure out just how healthy your code is and how difficult or easy it will be to maintain. Testing is also made easy with unit testing and web performance tests as well as a Test Manager to organize your tests into test plans and suites. The final chapters of the book cover team work with Team Foundation Server, framework-specific features, and how to build your own Visual Studio extensions. Visual Studio Condensed is the ideal manual for busy developers who just want to get on with what matters: writing code. Whether youre new to Visual Studio or brushing up on the latest features, this book will get you up to speed in no time. Patrick Desjardins has been a Microsoft Most Valuable Professional (MVP) in ASP.NET since 2013. He is a software engineer known for his analysis, resourcefulness and ability to find effective solutions quickly. Since the early days of his professional career, his focus has been on keeping his knowledge up to date in order to provide quality services to meet customers’ needs. His main area of interest is Web development, which he has embraced since the early 2000s, and he continues to train in new technologies on a daily basis. Patrick has been developing on .NET professionally since 2004. He has also developed many projects in PHP, giving him a broad perspective on how the web can be developed. Patrick is driven to help people embrace Microsoft technologies in the enterprise. He is a professional who has a well developed work ethic and who has the desire to perform on both quality and timeliness. He is a strong believer in ASP.NET MVC and Entity Framework, which help to produce professional quality websites that follow good standards using HTML5, CSS3 and proven design patterns.
Erscheinungsdatum: 16.03.2017Medium: TaschenbuchEinband: Kartoniert / BroschiertTitel: GameMaker: Studio 100 Programming ChallengesAutor: Tyers, BenVerlag: Apress L.p. // APRESSImprint: aPressSprache: EnglischSchlagworte: Computerspiel // Programm