Erscheinungsdatum: 09.11.2012Medium: TaschenbuchEinband: Kartoniert / BroschiertTitel: Beginning Android GamesAuflage: 2. Auflage von 2012 // 2nd edAutor: Green, Robert // Zechner, MarioVerlag: Apress // APRESSSprache: EnglischSchlagworte: Informa
Beginning Xcode, Swift Edition will not only get you up and running with Apples latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK. By the end of this book, youll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode. Matthew Knott has been writing code for as long as he can remember; from marveling at moving pixels on a BBC Micro to writing ridiculous text adventures for his Mother on an overheating ZX Spectrum 48k. Matthew has been a professional software developer for the last 12 years, the last 6 of which have been spent in the education sector where he has now entered the sometimes-scary world of management, although when they see the mess he made of the budget that won’t last long. Matthew’s work and hobby is basically the same thing, but when he’s not working, he is loving life in a beautiful part of Wales with his Wife Lisa, and two kids Mikey and Charlotte.
Learn all of the basics needed to join the ranks of successful Android game developers. Youll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What Youll Learn Gain the fundamentals of game programming in the context of the Android platform Use Androids APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 10 years, he has released eight books, including Android: A Programmer s Guide. His books have been translated into four languages and published worldwide. DiMarzio s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.
Get started with the Hibernate 5 persistence layer and gain a clear introduction to the current standard for object-relational persistence in Java. This updated edition includes the new Hibernate 5.0 framework as well as coverage of NoSQL, MongoDB, and other related technologies, ranging from applications to big data. Beginning Hibernate is ideal if youre experienced in Java with databases (the traditional, or connected, approach), but new to open-source, lightweight Hibernate. The book keeps its focus on Hibernate without wasting time on nonessential third-party tools, so youll be able to immediately start building transaction-based engines and applications. Experienced authors Joseph Ottinger with Dave Minter and Jeff Linwood provide more in-depth examples than any other book for Hibernate beginners. They present their material in a lively, example-based manner-not a dry, theoretical, hard-to-read fashion. What Youll Learn Build enterprise Java-based transaction-type applications that access complex data with Hibernate Work with Hibernate 5 using a present-day build process Use Java 8 features with Hibernate Integrate into the persistence life cycle Map using Javas annotations Search and query with the new version of Hibernate Integrate with MongoDB using NoSQL Keep track of versioned data with Hibernate Envers Who This Book Is For Experienced Java developers interested in learning how to use and apply object-relational persistence in Java and who are new to the Hibernate persistence framework. Dave Minter has adored computers since he was small enough to play in the boxes they came in. He built his first PC from discarded, faulty, and obsolete components, and considers that to be the foundation of his career as an integration consultant. Dave is based in London, where he helps large and small companies build systems that just work. He co-authored Building Portals with the Java Portlet API and Pro Hibernate 3 . Joseph Ottinger is an expert software developer, coder and programmer. He has also served as technology evangelist GigaSpaces and a principle engineer at Red Hat. He was Editor in Chief of TheServerSide-dot-com. He is the author of Hibernate Recipes and Beginning Hibernate for Apress and has authored other books as well as articles. Jeff Linwood has been involved in software programming since he had a 286 in high school. He got caught up with the Internet when he got access to a UNIX shell account, and it has been downhill ever since. Jeff has published articles on several Jakarta Apache open source projects in Dr. Dobbs Journal, CNETs Builder.com, and JavaWorld. Jeff has a bachelors degree in chemical engineering from Carnegie Mellon University. He currently works for the Gossamer Group in Austin, Texas, on content management and web application syndication systems. He gets to play with all the latest open source projects there. Jeff also co-authored Professional Struts Applications, Building Portals with the Java Portlet API, and Pro Hibernate 3. He was a technical reviewer for Enterprise Java Development on a Budget and Extreme Programming with Ant.
Erscheinungsdatum: 18.05.2014Medium: TaschenbuchEinband: Kartoniert / BroschiertTitel: Beginning XcodeAutor: Knott, MatthewVerlag: Apress L.p. // APRESSImprint: aPressSprache: EnglischSchlagworte: Informationstechnik // IT // allgemein // Informat
Erscheinungsdatum: 04.02.2015Medium: TaschenbuchEinband: Kartoniert / BroschiertTitel: Beginning AngularJSAutor: Grant, AndyVerlag: Apress L.p. // APRESSImprint: aPressSprache: EnglischSchlagworte: EDV // Theorie // Informatik // Allgemeines // CO
Erscheinungsdatum: 09.11.2016Medium: TaschenbuchEinband: Kartoniert / BroschiertTitel: Beginning XcodeAuflage: NewAutor: Knott, MatthewVerlag: Apress L.p. // APRESSImprint: aPressSprache: EnglischSchlagworte: EDV // Theorie // Informatik // Allge
Even if you have little or no knowledge of T-SQL, Beginning T-SQL 2008 will bring you up to intermediate level and teach you best practices along the way. You´ll learn how to write code that will help you to achieve the best-performing applications possible. You´ll find an introduction to databases, normalization, and SQL Server Management Studio. You´ll understand how data is stored in a database and learn how to use at least one of the available tools to get to that data. Each subsequent chapter teaches an aspect of T-SQL, building on the skills learned in previous chapters. Exercises are included in each chapter because the only way to learn T-SQL is to write some code. This book will do more than just give the syntax and examples. It will teach you techniques to help you avoid common errors and create robust and well-performing code. Imparts best practices for writing T-SQL Helps readers avoid common errors Shows how to write scalable code that yields good performance
Develop applications and experiences for Microsoft´s HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You´ll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft´s HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today! What You Will Learn Prototype ideas quickly Get started with Unity, the preferred tool for animating 3D objects. Explore where to find 3D models for your project, or make your own! Use spatial sound, voice commands, and gestures Build with the HoloToolkit to make apps the easy way Publish to the Windows Store and make money from your app Who This Book Is For Programmers with little or no graphics or mixed reality experience
Erscheinungsdatum: 07.08.2016Medium: TaschenbuchEinband: Kartoniert / BroschiertTitel: Beginning RubyAuflage: 3. Auflage von 2016 // 3rd ed. 2016Autor: Cooper, PeterVerlag: Apress L.p. // APRESSImprint: aPressSprache: EnglischSchlagworte: Compute